Clash Royale Daily Puzzle Wiki

Clash Royale Daily Puzzle: Solutions, Rules & Full Archive

The complete Clash Royale Daily Puzzle hub: how the mode works, every Set 1 puzzle solved (Bone Blockade to Ram Reroute), scoring rules, Par explained, and Set 2 updates.

Daily Puzzles are the puzzle mode introduced in Clash Royale Season 89, King vs. King (launched Monday, November 2, 2026). Each day brings one fixed scenario — same cards, same placements, same enemy timing on every attempt — and a tiny hand of 1–4 cards, each playable exactly once. You are scored on attempts: Supercell's release notes call the mode "not about rewards, but about skill and bragging rights for the one who solves each puzzle in the fewest amount of attempts."

This page is the hub for every puzzle published so far, with the official-rule summary, the full Set 1 archive, and the scoring FAQ. Each linked page has a step-by-step route, failure points, and a solution video.

The Daily Puzzle Rules

  • One scenario per day. The setup never changes between attempts: "same cards, same places, same times."
  • Each card is single-use. No cycling — if your Tesla falls, it stays down.
  • Attempts are the score. Fewer attempts = better. Par is the intended benchmark, not a limit.
  • Names are hints. Supercell's notes end with: "P.S. You may want to pay attention to the puzzle names…"
  • Set timer. Each set runs for about seven days with a shared countdown (Set 1 ended around 09:00 UTC on November 9). Puzzles "stack" inside a set — you can replay every earlier puzzle of the set until the timer runs out.

The Set 1 Archive (November 2–8, 2026)

#DatePuzzleDifficultyYour CardsParSolution
1Nov 2Bone BlockadeEasyTesla, Skeletons3Skeletons blockade the Knight; Tesla pulls the Hog into both towers
2Nov 3KingfisherEasyFisherman4Hook P.E.K.K.A. from the right lane into King-Tower activation
3Nov 4Push Comes to ShoveEasyGiant2Giant physically shoves the Musketeer out of her attack line
4Nov 5Royal ReboundEasyHog Rider3Both Princes chase the Hog; he rebounds onto a 1 HP enemy tower
5Nov 6Heavy Metal TourHardFirecracker7Firecracker kites P.E.K.K.A. into the crossfire of both towers
6Nov 7Dynamic DuoUltra HardBandit, Royal Ghost11One unit each side of the left tower soaks the Graveyard skeletons
7Nov 8Ram RerouteHardCannon, Battle Ram9Cannon out of the Earthquake; Battle Ram knocks the Hog onto it

Set 2: Supercell's season notes confirm "a second set of puzzles released later in the season" — no date announced yet. New puzzles historically go live just after 09:00 UTC (an observed window, not an official reset time). This hub updates the moment Set 2 drops.

How Scoring Works (Short Version)

Your result shows as Completed next to Par, with a Try Again button. Par is the designed route's attempt benchmark — Bone Blockade asks for Par 3, Dynamic Duo for Par 11 — and beating it is the community's real scoreboard. Beating Par is not required to complete a puzzle; one 45-attempt Bone Blockade screenshot still ended in a Victory banner.

Sources and Verification

Mode rules come from Supercell's King vs. King release notes (via the season coverage at timesaver.gg and RoyaleAPI). Per-puzzle solutions are player-reported routes checked against in-game screenshots — including RoyaleAPI's official per-puzzle walkthrough videos — not an official answer key, because Supercell has not published one. Every puzzle page credits its sources and marks anything unverified.