Clash Royale Daily Puzzle: Solutions, Rules & Full Archive
The complete Clash Royale Daily Puzzle hub: how the mode works, every Set 1 puzzle solved (Bone Blockade to Ram Reroute), scoring rules, Par explained, and Set 2 updates.
Daily Puzzles are the puzzle mode introduced in Clash Royale Season 89, King vs. King (launched Monday, November 2, 2026). Each day brings one fixed scenario — same cards, same placements, same enemy timing on every attempt — and a tiny hand of 1–4 cards, each playable exactly once. You are scored on attempts: Supercell's release notes call the mode "not about rewards, but about skill and bragging rights for the one who solves each puzzle in the fewest amount of attempts."
This page is the hub for every puzzle published so far, with the official-rule summary, the full Set 1 archive, and the scoring FAQ. Each linked page has a step-by-step route, failure points, and a solution video.
The Daily Puzzle Rules
- One scenario per day. The setup never changes between attempts: "same cards, same places, same times."
- Each card is single-use. No cycling — if your Tesla falls, it stays down.
- Attempts are the score. Fewer attempts = better. Par is the intended benchmark, not a limit.
- Names are hints. Supercell's notes end with: "P.S. You may want to pay attention to the puzzle names…"
- Set timer. Each set runs for about seven days with a shared countdown (Set 1 ended around 09:00 UTC on November 9). Puzzles "stack" inside a set — you can replay every earlier puzzle of the set until the timer runs out.
The Set 1 Archive (November 2–8, 2026)
| # | Date | Puzzle | Difficulty | Your Cards | Par | Solution |
|---|---|---|---|---|---|---|
| 1 | Nov 2 | Bone Blockade | Easy | Tesla, Skeletons | 3 | Skeletons blockade the Knight; Tesla pulls the Hog into both towers |
| 2 | Nov 3 | Kingfisher | Easy | Fisherman | 4 | Hook P.E.K.K.A. from the right lane into King-Tower activation |
| 3 | Nov 4 | Push Comes to Shove | Easy | Giant | 2 | Giant physically shoves the Musketeer out of her attack line |
| 4 | Nov 5 | Royal Rebound | Easy | Hog Rider | 3 | Both Princes chase the Hog; he rebounds onto a 1 HP enemy tower |
| 5 | Nov 6 | Heavy Metal Tour | Hard | Firecracker | 7 | Firecracker kites P.E.K.K.A. into the crossfire of both towers |
| 6 | Nov 7 | Dynamic Duo | Ultra Hard | Bandit, Royal Ghost | 11 | One unit each side of the left tower soaks the Graveyard skeletons |
| 7 | Nov 8 | Ram Reroute | Hard | Cannon, Battle Ram | 9 | Cannon out of the Earthquake; Battle Ram knocks the Hog onto it |
Set 2: Supercell's season notes confirm "a second set of puzzles released later in the season" — no date announced yet. New puzzles historically go live just after 09:00 UTC (an observed window, not an official reset time). This hub updates the moment Set 2 drops.
How Scoring Works (Short Version)
Your result shows as Completed next to Par, with a Try Again button. Par is the designed route's attempt benchmark — Bone Blockade asks for Par 3, Dynamic Duo for Par 11 — and beating it is the community's real scoreboard. Beating Par is not required to complete a puzzle; one 45-attempt Bone Blockade screenshot still ended in a Victory banner.
Sources and Verification
Mode rules come from Supercell's King vs. King release notes (via the season coverage at timesaver.gg and RoyaleAPI). Per-puzzle solutions are player-reported routes checked against in-game screenshots — including RoyaleAPI's official per-puzzle walkthrough videos — not an official answer key, because Supercell has not published one. Every puzzle page credits its sources and marks anything unverified.
Related Guides
Bone Blockade — Clash Royale Daily Puzzle 1 Solution (Day 1)
Bone Blockade solution: Clash Royale Daily Puzzle Day 1 (Nov 2, Easy, Par 3). Skeletons blockade the Knight, Tesla pulls the Hog Rider — step-by-step route, video and failure points.
Dynamic Duo — Clash Royale Daily Puzzle 6 Solution (Day 6, Ultra Hard)
Dynamic Duo solution: Clash Royale Daily Puzzle Day 6 (Nov 7, Ultra Hard, Par 11). Bandit and Royal Ghost tank the Graveyard skeletons on both sides of a 1 HP tower — route, video, failure points.
Heavy Metal Tour — Clash Royale Daily Puzzle 5 Solution (Day 5)
Heavy Metal Tour solution: Clash Royale Daily Puzzle Day 5 (Nov 6, Hard, Par 7). Firecracker kites P.E.K.K.A. into both towers' crossfire — placement, timing, video and failure points.
Kingfisher — Clash Royale Daily Puzzle 2 Solution (Day 2)
Kingfisher solution: Clash Royale Daily Puzzle Day 2 (Nov 3, Easy, Par 4). Fisherman hooks P.E.K.K.A. into King Tower activation — placement, timing cue, video and failure points.