Dynamic Duo — Clash Royale Daily Puzzle 6 Solution (Day 6, Ultra Hard)
Dynamic Duo solution: Clash Royale Daily Puzzle Day 6 (Nov 7, Ultra Hard, Par 11). Bandit and Royal Ghost tank the Graveyard skeletons on both sides of a 1 HP tower — route, video, failure points.
Dynamic Duo was Daily Puzzle #6 (Day 6) — the set's Ultra Hard test, Par 11, released November 7, 2026. You hold two cards: Bandit (3 Elixir) and Royal Ghost (3 Elixir). The enemy casts a Graveyard centred on your left Princess Tower, which — like your right tower — starts on 1 HP. Skeletons keep spawning inside the purple circle, and the first one to reach your left tower ends the attempt.
You cannot kill a Graveyard before it spawns, and a 1 HP tower cannot shoot every Skeleton in time. The solution is to give each Skeleton a closer target than the tower: the "duo" — one unit on each side of the tower.
Step-by-Step Solution
- Place Bandit on the top-left tile beside the tower, inside the Graveyard circle. This is RoyaleAPI's step one. Skeletons spawning on that side now walk to her instead of the tower.
- Place Royal Ghost on the right-middle tile beside the tower. Step two: he covers the side facing the centre. His area damage clears several Skeletons at once.
- Let the tower and both units grind the Graveyard out. There is nothing else to play. The attempt is won when the Graveyard exhausts itself with your left tower still standing on 1 HP.
ProdigyGamers' walkthrough mirrors the order — Royal Ghost left of the tower, then Bandit on the right after a short delay — and their summary is the takeaway: "you need to place 1 unit on the left and 1 unit on the right." They also report it took them 20 attempts, so the exact tile matters more than the order.
Why It's Ultra Hard
The difficulty is the margin, not the concept: a standard Graveyard has summoned 12 Skeletons since the June 2026 balance changes, and with 1 HP on the tower a single uncovered side loses. Par 11 (versus 7 for Heavy Metal Tour) prices in how tight the tiles are. The saving grace: Supercell fixed Graveyard's spawn pattern in the January 2026 balance changes — "the spawn pattern is now the same with every deployment" — so in a fixed scenario the Skeletons rise in identical spots every attempt, and a placement that works once keeps working.
One-Card Routes Exist
The most upvoted day-six thread on r/ClashRoyale is titled "Ghost not needed (easiest challenge of the week)", and one player posted five different solutions. The two-unit placement above is the documented RoyaleAPI route; the one-card Bandit route is real but tighter. We link the community's routes rather than reproduce untested tiles.
Common Failure Points
- A Skeleton reaches the tower from the far side: that side was uncovered — the two units must be on opposite sides of the tower, not stacked together.
- Units outside the purple circle: Skeletons spawn inside it, and a unit on the edge is too far to pull them. Stay inside the circle.
- Both cards dropped at once: the documented route plays the second card after a short delay. If simultaneous drops keep failing, copy that timing.
- Units placed in front of the tower toward the river: that leaves the back and outer edges open. Cover the sides.
Solution verified against RoyaleAPI's walkthrough and ProdigyGamers' day-six guide on November 9, 2026. Sources: Supercell release notes via timesaver.gg, RoyaleAPI, r/ClashRoyale.
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