Clash Royale Daily Puzzle Wiki

Push Comes to Shove — Clash Royale Daily Puzzle 3 Solution (Day 3)

Push Comes to Shove solution: Clash Royale Daily Puzzle Day 3 (Nov 4, Easy, Par 2). Giant shoves the Musketeer out of her attack line — placement, timing, video and failure points.

Push Comes to Shove was Daily Puzzle #3 (Day 3) — Easy, Par 2, released November 4, 2026. You hold a single card: Giant (5 Elixir). The enemy is a Level 11 Musketeer marching down the left lane, and your Princess Towers start at 500 HP this time (not the 1 HP of Day 1) — a few Musketeer volleys still end the attempt.

Again, the name is the manual: the Giant doesn't fight — he shoves. His body displaces the Musketeer out of her attack line.

Step-by-Step Solution

  1. Watch the Musketeer cross the left bridge. You start short of the Giant's 5 Elixir cost, so an immediate tank is impossible — you must wait for the meter.
  2. Aim for physical contact on her walking line. The Giant must land on the tower-facing side of the Musketeer, directly in her path — not a distant distraction, and not behind her on the enemy-facing side.
  3. Deploy the moment 5 Elixir is available. She may already be firing at your left Princess Tower by then. Placed close enough, the Giant's body pushes her back toward the bridge, out of the tower's range.
  4. Confirm the retarget. Her shots switch to the Giant while your Princess Tower keeps shooting. The Giant does not fight back — he keeps trying to walk toward a building, shoving her the whole way.

A published clear shows the left Princess Tower surviving at 66 HP — treat that as the illustrated result of a good placement, not a guarantee for sloppy ones.

Why the Giant Works at All

Giant only targets buildings, so he never attacks the Musketeer directly. His value is collision: pushing her far enough that her target re-acquires onto him, while the tower does all the damage.

Common Failure Points

  • Musketeer keeps shooting the tower: the Giant did not make contact or didn't move her far enough. Close the gap — place toward her line, not near it.
  • Tower falls before the push: you waited too long. Deploy the instant the fifth Elixir lands; there is no reason to hold it.
  • Giant behind the tower: too far from her path to affect her before shots land. Use the left-lane contact point.
  • Looking for a second card: there isn't one. The hand is a single Giant — this is a placement puzzle, not deck-building.

Solution verified against the published clear screenshot and day-three community threads on November 9, 2026. Sources: Supercell release notes via timesaver.gg, r/ClashRoyale.